Jerusalem Delivered by Torquato Tasso
My rating: 5 of 5 stars
Sunday, April 22, 2012
Jerusalem Delivered and Epic Roots
Saturday, April 14, 2012
The way it was...and never will be again....
I miss that old style sword and sorcery.
I grew up in the Nineties, right on the cusp of fantasy's initial breakthrough into the mainstream. I remember when it was still very much and underground things, when there was still hysteria about Dunegon's & Dragons being a gateway drug into Satanism and suicide (though given some of the DM's I've known over the years, one or the other seemed quite attractive at various points during badly run campaigns...) Fantasy was for losers back then, geeks, dorks, dweebs, and that was just in high school. Comic Book Guy from the Simpsons made flesh.
The thing about being beneath the cultural radar though is that no one cares what you do. Which means you can do what you want. You can say what you want, write what you want, lose yourself in a world that doesn't exist except on paper, and no one cares. There is an entire universe inside your head and by God and all His Saints it's ten thousand times better than the dead end existence that constitutes The Real World.
For me the drug of choice was sword and sorcery. Conan, Elric, Dragonlance Chronicles...ordinary men swinging swords against the orcish hordes, wizards standing on mountaintops calling down the fire on the world. Witch Queens wearing jewels and not much else, dwarves with beards that dragged on the ground, elves and barbarians facing off against the dark denizens of the Seventeenth Abyss. I'd read them in Robert E. Howard, imagine myself as John Carter striding across the wastelands of Barsoom, try and recreate it around the gaming table to the rattle of d20's and accompanied by the smell of cold pizza, truly the food of the gods to the hungry gamer. There was no ambiguity, no second guessing, none of that bloody angst and irony which permeated the 90's like cheap cologne, for which my fellow Gen X'ers will have to spend the rest of their lives atoning for. The heroes were heroes, the villains were villains. The damsels were in distress, the fiends of the Pit were there to be cut down, and if your heroes had a Dark Side driving them onward, it only them made all the more bad ass. It was simple, straightforward. High octane fuel for the imagination.
I miss it.
Now it's different (though isn't it always?) Fantasy has entered the mainstream. And given that we live in a repressed post-modernist post-feminist post-whathaveyou age where Certain Things Are Not To Be Said, so too is the genre hobbled. Every story must have a point, every plot line an allegory for something related t owhat's happening in the world, and if the old tropes are dusted off and brought in, it's only so they can be deconstructed for the greater purpose of showing how everything is Inherently Oppressive. There are no more heroes and the villains are merely misunderstood. Evil is just another version of Good, and Good doesn't really exist as such, since it's all subjective and nothing is absolute. Everything is a metaphor - the barbarian invasion from the North is meant to be an allegory for the War on Terror, the Dark Plague sweeping the land a stand-in for Obamacare. No more simply telling a story, no more Art for Art's sake. Art is political and the political is personal...even if the personal is pure crap.
Nostalgia is a dangerous thing to indulge, and I know there's plenty of stuff coming out today that exceeds by a length too great to measure the works of the past remembered in such a golden haze (and let's be honest, a lot of that stuff was second-rate hackwork, only highly prized because there was nothing else available.) But am I the only one who feels that something unique has been lost? That the genre gained the world and lost its soul, or at least its sense of humor?
Thus endeth the rant.
Wednesday, April 11, 2012
Fantasy Art Inspiration
Just as clothes make the man, so does art make the story. There is a long and happy history of collaboration between the visual arts and fantasy fiction, all the way back to the beginning. I know that when the well of inspiration starts to run dry, perusing some of the more fantastickal creations of the Western artistic heritage is a good way to get the juices flowing.
The Pre-Raphaelites are a good place to start - part of the Romantic reaction against the industrialization of society, they looked to myth and the mediival past for their inspiration.
Edward Burne-Jones, who began as a Pre-Raphaalite, then went on to become a leading light the Aesthetic movement. Look on the following works from the latter period and tell me they don't have some kind of effect.
Of course, nowadays we can skip right past the art museum and consider fantasy art as its own genre. Often derided as little more than kitschy covert art (a charge that is all to often true in many cases) nonetheless there are many fine artists working in this field whose works can act as dynamite against an attack of writers block.
Frank Frazetta (may he rest in peace) who virtually defined the modern image of Conan.
Michael Whelan (one of the true greats.) Everyone has at least ONE book featuring a cover of his, even if they don't know it.
Boris Vallejo, for that old-timey lost-in-the-70' pulp feel (try getting away with this nowadays...)
And one of my personal favorites, Ruth Thompson. I met her at the New York Renaissance Faire, and been following her every since. Most excellent talent.
Of course, this just my humble opinion, and I make no claims as to actual good taste....
Sunday, April 8, 2012
Thirty Thousand Words
Druss the Legend
My rating: 5 of 5 stars
Way back in the that mythical age known as the 90's, I was wandering around a Barnes and Noble in New Hampshire, where I found a paperback copy of this novel. Upon opening it, I discovered a different approach to fantasy, an older way that was increasingly rare in those days, and seems to be almost non-existent today. And the genre is much poorer for it.
David Gemmell is by my lights the only truly worthy heir of Robert E. Howard to come up in the last thirty years, as a writer of a brute-force, unashamedly masculine style of heroic fantasy that embraces its pulp origins and takes them to a whole new level. Indeed, the story of Gemmell's life is almost as fantastickal as any tale he penned of Druss or Waylander. Growing up poor in a rough urban neighborhood, he learned through boxing how to stand up for himself. Expelled from school at sixteen for running a gambling syndicate (compare that to the kid at my school who thought he was a bad ass for smoking tea leaves in a corncob pipe...) he worked as a laborer and a bouncer before becoming a journalist, ultimately a writer. This philosophy, of always standing ones ground and never backing down in the face of overwhelming odds, is one of the overarching themes of his work. When he died in 2006, the fantasy genre lost a true giant.
The story is a fairly simple one. Druss is a legendary warrior, now in his twilight years yet still as dangerous as he was in his prime. Word comes to him of a barbarian horde attacking the fortress of Dros Drelnoch and Druss is called to fight He picked up his ax, knowing this is a battle he will not survive, that he and the fort's defenders face overwhelming odds. Yet this, to him, is all the more reason to go, to stand ones ground, spitting in Death's eye and daring him to do his worst. Along with his fellow defenders – common soldiers ordered to hold the ground at all costs, as well as an order of monks sworn to die in righteous combat – they will face their fears and hold their ground, and show that a good death can be the capstone of a life well-lived. Or at least that was my take on it at the time, when I read the book in the space of a single night.
Legend, like all of Gemmell's work, is suffused with a grim stand-your-ground power, filled with the conviction that the more overwhelming odds, the more necessary it is for the hero to stand against them and die fighting. There's no irony here, none of that post-modernist we're-not-really-serious-about-this nonsense winking. The story wears its cliches honestly and without apology. Rated M for Manly, it may very well put hair on your chest...or at least inspire you to pick up the metaphorical battle ax and start swinging.
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Tuesday, April 3, 2012
The Sacrifice (The Fey #1)
The Sacrifice by Kristine Kathryn Rusch
My rating: 3 of 5 stars