Just the thing to brighten a bad day...
Anvil of Crom
Friday, October 4, 2013
From NPR - "Republic of Thieves"
From NPR (when did they start reading fantasy?)
Took him long enough to put it out...Either you want to be dashing thief Locke Lamora, or you wish he loved you the way he loves his boon companions Jean and Sabetha. It's the delightfully tangled relationship between the three of them that takes center stage (sometimes literally) in Scott Lynch's latest Gentleman Bastard book, The Republic of Thieves.If you're new to the series, it began back in 2006 with The Lies of Locke Lamora, a swashbuckling fantasy saga set in a multilayered world with a vague resemblance to Renaissance Europe. Locke, Jean and Sabetha are all orphans, raised in the criminal underworld of their Venice-like city of Camorr, and trained to be the creme de la creme of thieves. Mysterious redhead Sabetha is largely absent in the first two volumes; away on training missions or just missing. We mostly hear about her through Locke, who's desperately in love with her. Jean, the stalwart muscle man, mostly puts up with the drama. Mostly....
Saturday, May 25, 2013
STORM OVER OLYSI Now Available!
STORM OVER OLYSI, the second book of The Nine Suns is now avail for purchase at Amazon and Smashwords!
It was supposed to be an easy job. Deliver a crate to the city of Iremnik, on Kuthir. Try not to get killed in the process.
But for Gaebrel Harrn and the crew of the Sparrow, things are never that simple. For inside that crate was a sleeping princess at the heart of a plot to use dark magic and twisted technology to overthrow a kingdom and ignite a war that would leave a world in flames.
Now they are on the run, chased across the Olysi system by their old enemy Ulzarad the Neverborn, who desires nothing more than to consume their souls. To restore a Princess to her rightful throne - and save their own necks - Gaebrel and his companions will do battle against a mighty warlord who has never known defeat, face certain death in the arena against creatures unknown even to legend and escape the soulless clutches of the Neverborn. They will infiltrate the homeworld of the lizard-like dzur, an secretive race known for their skill in creating magical artifacts...and their absolute hatred of outsiders. Those who enter their underground cities uninvited are never seen again.
Yet Gaebrel and his companions have never let the threat of utter annihilation stand in their way. With swords and gunpowder and reckless courage they will bring a storm over the worlds of Olysi...and the Suns and Spirits help those who get in their way!
Buy it at Amazon and Smashwords!
It was supposed to be an easy job. Deliver a crate to the city of Iremnik, on Kuthir. Try not to get killed in the process.
But for Gaebrel Harrn and the crew of the Sparrow, things are never that simple. For inside that crate was a sleeping princess at the heart of a plot to use dark magic and twisted technology to overthrow a kingdom and ignite a war that would leave a world in flames.
Now they are on the run, chased across the Olysi system by their old enemy Ulzarad the Neverborn, who desires nothing more than to consume their souls. To restore a Princess to her rightful throne - and save their own necks - Gaebrel and his companions will do battle against a mighty warlord who has never known defeat, face certain death in the arena against creatures unknown even to legend and escape the soulless clutches of the Neverborn. They will infiltrate the homeworld of the lizard-like dzur, an secretive race known for their skill in creating magical artifacts...and their absolute hatred of outsiders. Those who enter their underground cities uninvited are never seen again.
Yet Gaebrel and his companions have never let the threat of utter annihilation stand in their way. With swords and gunpowder and reckless courage they will bring a storm over the worlds of Olysi...and the Suns and Spirits help those who get in their way!
Buy it at Amazon and Smashwords!
Monday, April 8, 2013
The problem with epic fantasy and indie writers
Reposted from Kindleboards:
The problem with epic fantasy from an indie standpoint (and I speak from considerable experience) is the sheer amount of work involved. Writing a 250K word epic is very much a labor of love that can consume years of your life. From what I can ell about the indie writing business model, there is a premium on speed of production. Writers who can churn out multiple short novels (or even novellas) over a year or two (or who have an extensive backlist built before they publish) have an advantage over someone slaving away on a massive 1000 page monster - from Amazon or Smashword's point of view one writer has more titles up than another, which is more for the algorithms to work with, more opportunity for prospective buyers to stumble across their names.
The downside of this is quality - we end up with a lot of boilerplate stories featuring the same stock characters and plots. I think that's a reason why so many PNR stories feature broody vampires and all the rest, or why so many indie fantasies are variations of the standard coming-of-age stories that come across as rehashed Dungeons and Dragons sessions turned to fiction. They're easy to write, there's a template to follow.
Romance. I can't really see it losing its crown. The Queen has been ruling for a while now.
More women read than men (I feel so anyway, no research done
), and a lot of women like romance,
so romance should always be dominant, no matter what spice is flavouring it (historical/vamps/etc.).
Epic fantasy does well, but its dominated by a few big names. Indie authors don't really try to write
fantasy on the same scope and size as the trade published authors (Dalglish's books are half the size).
I am going to self publish a 250k novel at the end of this year, the first of a long series, I think I may be
one of the first doing this as an indie. Self publishing this book will cost me over 3000 bucks (the price is
why I don't think many indies bother with epic fantasy).
More women read than men (I feel so anyway, no research done
so romance should always be dominant, no matter what spice is flavouring it (historical/vamps/etc.).
Epic fantasy does well, but its dominated by a few big names. Indie authors don't really try to write
fantasy on the same scope and size as the trade published authors (Dalglish's books are half the size).
I am going to self publish a 250k novel at the end of this year, the first of a long series, I think I may be
one of the first doing this as an indie. Self publishing this book will cost me over 3000 bucks (the price is
why I don't think many indies bother with epic fantasy).
The problem with epic fantasy from an indie standpoint (and I speak from considerable experience) is the sheer amount of work involved. Writing a 250K word epic is very much a labor of love that can consume years of your life. From what I can ell about the indie writing business model, there is a premium on speed of production. Writers who can churn out multiple short novels (or even novellas) over a year or two (or who have an extensive backlist built before they publish) have an advantage over someone slaving away on a massive 1000 page monster - from Amazon or Smashword's point of view one writer has more titles up than another, which is more for the algorithms to work with, more opportunity for prospective buyers to stumble across their names.
The downside of this is quality - we end up with a lot of boilerplate stories featuring the same stock characters and plots. I think that's a reason why so many PNR stories feature broody vampires and all the rest, or why so many indie fantasies are variations of the standard coming-of-age stories that come across as rehashed Dungeons and Dragons sessions turned to fiction. They're easy to write, there's a template to follow.
Saturday, March 9, 2013
Thursday, March 7, 2013
Greenwich Reflections
It's a cold, windy Saturday. I had
nothing better to do, so I signed up for a rather interesting pub
crawl in Greenwich Village. I and about thirty other literary
aficianados were going to spend three freezing hours visiting three
bars in lower Manhattan known for their association with great
writers of the past century. We started off at the White Horse tavern
(famous for being the last place Dylan Thomas drank before dying)
proceeded onwards to the Kettle of Fish and ended the day at Marie's
Crisis Cafe. all great places, (though the last was something of a
meat locker in terms of temperature...) and I drank back some bottles
of fine hard cider (not much of a beer drinker...)
But a few days later, reflecting on our
perambulations through New York literary past, I realized something.
All of the writers associated in these places have been dead for
decades...or of they are still among the living are not likely to
remain so for very much longer due to advanced age. For over a
century, the Village was a Bohemain paradise, a literary mecca, an
artists haven, Today it's a museum, a place for outsiders like yours
truly to dip a toe in the metaphorical fairy dust of the past. hoping
that some of it will stick (while conveniently ignoring the grinding
poverty, personal conflicts, substance abuse and wrecked marriages
along the way...those who said art comes from suffering knew all well
of what they spoke...) The neighborhood itself is a cleaned up,
prettied up version of its old grungy self, the street kid poet
turned tenured professor. Those in the area hoo still have creative
drive likleyy have trust funds or day jobs on Wall Street. Or rent
control.
None of this is surprising to anyone,
least of all myself. Everyone knows the Village has been a yuppie
enclave for over a generation. Go to other places in this city with a
history of artistic endeavor and its all the same. Williamsburg was
once a working class district afflicted with high levels of street
crime, now it's hipster central. Astoria, Long Island City...all
headed down the same path. None of this is shocking or surprising.
Which leads me to wonder about the
conflict between art and wealth. Specifically, can true artistic
communities co-exist with wealthy neighbors? Artists hope to sell
their paintings, poets and writers to sell their scribblings...their
presence in any given place gives it that pizzazz that inevitably
draws the monied crowd...forcing the artists to move on. The great
neighborhoods around the world that we associate with Bohemian
lifestyle around the world are an eclectic group of places, but they
all share one thing in common - once upon a time they were dirt poor
places that sensible citizens did their best to avoid. My father
lived and worked in NYC during the Seventies, back when the gritty
city so beloved by by the nostalgic today was a very real thing
(gritty enough to choke on...), and he makes it quite clear that it
was not a nice place to be. The Village, the Bowery and all the rest
were crime-ridden sinks most did their best to leave. Which is why
the creative types moved in. It was the only around they could afford
to live. The Village was the home base for generations of writers
because the rents were cheap. Dylan Thomas was staying at the Hotel
Chelsea because it rented at flophouse rates. Chelsea became a gay
haven because it was cheap enough even for societal outcasts. An
amazing period of creativity began, which in turn caught he eye of
people who did have money and desire to be near exciting things,
slowly but surely the rents go up...the Course of Empire in the
inverse.
Which makes one wonder if eventual
self-destruction is inherent in these sorts of communities. A place
abandoned becomes a home for those of creative mind with low capital.
It becomes the focus of attention. Money moves in. Eventually the
creatives must move on. They find another place, and the process
starts anew.
Which goes to show the only place
Bohemia can be eternal is inside your own head.
Friday, March 1, 2013
Review of Darkslayer: Wrath of the Royals
My rating: 3 of 5 stars
There isn't a lot that distinguishes this book, the first on a series, from any of a number of stories based in the legacy of Howard or Leiber. Darkslayer: Wrath of the Royals fits firmly into this.
The setting is the world of Bish, a standard fantasy world with all that implies, to the point that it feels almost like a Dungeons and Dragons session put to paper. The hero is Venir, a ranger turned mighty-thewed warrior (sorry, couldn't resist...) and his thief companion Melegal, essentially Fafrhd and the Grey Mouser under slightly different names. When they make the mistake of crossing the wrong set of nobles in the city of Bone, they have are forced to flee, setting forth onto a life of adventure and combat and so on...
In other words, there's nothing here that anyone with a background in fantasy RPG's will find unusual, which is both good and bad.
The Good:
The Standard Fantasy Setting means that the story is easy to get into. without having to explain too much about how the world works, the reader can get into the story fairly quickly, The illustrations that accompany the book are very well done, and the heroes face off against a truly demonic enemy that rises above the standard sword-bait orc's. The cosmology of the universe is also interesting - basically the world is an amusement created by a supremely bored godlike being. And to the writers credit, the story doesn't take itself too seriously.
The Bad:
Its a very generic story, almost to the point of ticking off various boxes on the fantasy checklist. The layout of the story is also problematic, often jumping back and forth between characters. It is also burdened with a rather long prologue that basically functions as an info dump. The dialogue is a somewhat stilted and the prose baffling.
In short, not terribly original as fantasy stories go, but again, that's not a bad thing. If you're looking for an amusing read, this would be a good place to start.
View all my reviews
Subscribe to:
Posts (Atom)
